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A new revelation throws Trissiny’s world into disarray, the Thieves’ Guild finds itself tricked into setting its own against each other, the Black Wreath themselves have been manipulated and deceived, and meddling fingers interfere in even the plots of the Universal Church.  Behind all these seemingly disparate intrigues stands a single figure, who had made an art of being underestimated–until she was finally ready to make her move.

As her own designs begin to fall into place, all the players of the great game, from priests to thieves to the very gods, will find themselves wondering who Principia Locke truly is, and what she ultimately plans…


Table of Contents and Synopsis